Despite a burst of popularity during the COVID-19 pandemic, the AR/VR industry now seems adrift as companies try to decide ...
“Hi, Julie,” called Rana Tuncer, a senior computer science major at the University of Delaware. No, Tuncer was not greeting a fellow peer — she was interacting with a computer-generated patient while ...
Last summer we reported that some enterprising modders were trying to make Sony’s PlayStation VR2, the company’s second-gen headset for the PS5, work with standard Windows PCs. It turns out that ...
This is the second in a two-part series on gospel access made possible through virtual reality. Read the first story here.
When science fiction isn't a word of caution — or thought-provoking speculation — it's often imaginative wish fulfillment of tech we wish we had. VR goggles especially. Stanley Weinbaum's "Pygmalion's ...
As immersive technologies – augmented, virtual and extended reality (AR, VR, XR) – and virtual environments mature, collaboration between and among gamers, researchers, designers, engineers, ...
Giving autistic people the opportunity to experience a major sporting event in a safe environment is the latest project in IT supplier CGI’s virtual reality (VR) operation. The supplier’s pro bono ...